
There comes to a point where too much detail is an overload of information that isn't a true representation of the music. I'm dangerously generalizing but your average 1000+ dollar dac seems to have neutral mids not rich but potentially lean as well as lacking note decay. The equation for this decay is: C u r r e n t B o n u s = B a s e B o n u s ⋅ ( R e m a i n i n g D u r a t i o n B a s e D u r a t i o n ) 0.The thing about any DAC is that they all have a certain sound signature. Over time the effects applied by food will fade away, gradually at first, but rapidly just as the buff is about to end. This provides an initial bonus of 143 health, 132 stamina and 85 eitr (360 total), decaying over 25 minutes. This provides an initial bonus of 143 health and 203 stamina (346 total), decaying over 25 minutes. This provides an initial bonus of 195 health and 144 stamina (339 total), decaying over 25 minutes.

Honey glazed chicken/ Meat platter/ Serpent stew.This provides an initial bonus of 80 health, 39 stamina and 240 eitr (359 total), decaying over 25 minutes. This provides an initial bonus of 84 health and 255 stamina (339 total), decaying over 25 minutes. This provides an initial bonus of 245 health and 80 stamina (325 total), decaying over 25 minutes. The best mix of food items sorted by biome-level, sum of health and stamina provided are as follows: The color of the fork symbol in the top right corner of each food item's inventory icon indicates the stat it buffs more significantly a red fork denotes a health-oriented food, a yellow fork signifies a stamina-oriented food, a blue fork indicates an Eitr-oriented food, while a white fork implies an equal buff to any increased stats. Players preferring to exclusively Dodge attacks will benefit from maximizing their Stamina, while those who favor magic in combat will benefit from maximizing their Eitr. Maximum health is essential for effective shield use due to its link to maximum Stagger capacity. The combination of food types consumed for challenging combat encounters also depends on the player's preferred approach to combat. For instance, one should consume foods with higher stamina buffs during exploration or resource gathering, and foods that provide higher health and health regeneration for dungeons and boss fights.

Since a player can have only three types of food active simultaneously, it is crucial to select the food types consumed based on the planned activities. Consuming the same type of food refreshes the strength and duration of the buff.Īlthough starvation is not possible, food provides valuable buffs to both the maximum and regeneration rates for health and stamina. Players cannot eat more than one of the same type of food until the previously consumed food item is at least partially digested, indicated by a flashing icon in the status panel. Food buffs have variable durations and decrease rates. The strength of the buff decreases uniformly until it vanishes once the food is fully digested. A player can consume up to three different types of food at any given time for a combined increase in buff strength. An assortment of different kinds of food on a table.įood refers to items that can be consumed for temporary health, stamina, and Eitr boosts.
